AI Insights · Timothy · July 2024
Top Down Games on Android in Ecuador Q2 2024
Discover the performance metrics of the top 5 top-down games on Android in Ecuador for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 top-down games on the Android platform in Ecuador demonstrated varied performance in terms of downloads, revenue, and weekly active users. Below is a detailed analysis of these metrics for each game, based on data from Sensor Tower.
Parchisi STAR Online from Gameberry Labs showed a consistent revenue stream, peaking at approximately $2.3K in late April. Downloads fluctuated, with a notable peak of around 35.6K in early April, followed by a gradual decline to approximately 17.1K by late June. The game maintained a robust weekly active user base, starting at 248K in early April and ending at around 264K in late June.
Build A Queen by Supersonic Studios LTD had no revenue during this period. Downloads saw a high of about 32K in late April but dropped to around 18K by late June. Weekly active users started at approximately 75K in early April, peaking at 84.2K in late April, and ending at around 79K by the end of June.
Stickman Party 2 3 4 MiniGames from PlayMax Game Studio had minimal revenue, with the highest weekly revenue being $38 in early May. Downloads hovered around 18K to 26K, with a peak in mid-April. The game maintained a steady weekly active user count, starting at 226K in early April and ending at approximately 227K in late June.
Block Blast! by Hungry Studio also reported no revenue. Downloads were initially around 14.2K in early April but saw a significant increase to about 28.8K by late June. Weekly active users grew from 113K in early April to approximately 163K by the end of June, indicating a positive trend in user engagement.
Squad Busters from Supercell, which was released in late May, quickly gained traction. Revenue reached approximately $1.3K in its first week post-release and hovered around $1.2K to $1.7K in June. Downloads peaked at around 168K in late May but declined to approximately 12K by late June. Weekly active users saw a rapid increase to 122K in late May, although this number decreased to about 5K by the end of June.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.